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Project Notes

#212 MacOS Install

Installing the Simple DirectMedia Layer library on MacOS, and running a basic verification program in C++.

Notes

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

Installation with brew

There’s a brew formula for SDL, so perhaps the easiest way to get going …

$ brew install sdl2
$ brew info sdl2
sdl2: stable 2.0.14, HEAD
Low-level access to audio, keyboard, mouse, joystick, and graphics
https://www.libsdl.org/
/usr/local/Cellar/sdl2/2.0.12_1 (89 files, 4.7MB) *
  Poured from bottle on 2020-10-12 at 14:03:05
From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/sdl2.rb
License: Zlib
==> Options
--HEAD
  Install HEAD version
==> Analytics
install: 70,184 (30 days), 249,763 (90 days), 961,050 (365 days)
install-on-request: 6,615 (30 days), 23,753 (90 days), 96,341 (365 days)
build-error: 0 (30 days)

Running the Example

See example.cpp for details. It links with the SDL library and uses a few informational APIs to get basic verification things are working.

A makefile compiles and runs the examples:

$ make
c++ -std=c++17 -Wall -O3 `sdl2-config --cflags --libs`    example.cpp   -o example
./example;
## SDL LIBRARY INFO
SDL compiled version 2.0.12
SDL linked version 2.0.12
## RENDER DRIVERS
Renderer                Name   Flags    max_texture_width   max_texture_height
       0               metal       e                    0                    0
       1              opengl       e                    0                    0
       2           opengles2       e                    0                    0
       3            software       9                    0                    0

Credits and References

About LCK#212 C++SDL
Project Source on GitHub Return to the Project Catalog

LittleCodingKata is my collection of programming exercises, research and code toys broadly spanning things that relate to programming and software development (languages, frameworks and tools).

These range from the trivial to the complex and serious. Many are inspired by existing work and I'll note credits and references where applicable. The focus is quite scattered, as I variously work on things new and important in the moment, or go back to revisit things from the past.

This is primarily a personal collection for my own edification and learning, but anyone who stumbles by is welcome to borrow, steal or reference the work here. And if you spot errors or issues I'd really appreciate some feedback - create an issue, send me an email or even send a pull-request.

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